The movie ‘Indie Game’ really made me aware of the stress that certain projects can bring upon people. The people shown in the movie were creating their own gaming project. The result was scary. Some of them saying they would literally rather die than have this game go wrong (this happened with the developer of the game ‘FEZ’.
The main point I took from this was that I shouldn’t let the stress of the project effect me that personally and to stay calm throughout the project.
The positive points I took away from the project were that creating games can be an effective interaction experience which can immerse the user in it very well. Almost like a combination of other mediums such as visual (TV’s shows and movies), audio (radio) and interactive. Personally I love games and I love the way they interact with the user.
The movie was inspiring in some ways, it did bring to light the fact that you don’t need these multimillion dollar corporations to make effective and successful games, but hard work and imagination. I think this helped me broaden my horizon for what the project could be in the end.
At the end of the movie each of the games creators displayed their games in some way either at a Gaming Festival or by uploading it to the Xbox Live store. This did make me think about what it will be like to present my project in June 2016. The excitement, nerves and appreciation of all the hard work finally paying off.
Although I don’t think my project will have the same effect as ‘Minecraft’ with 4 million users, or FEZ, which was complained at for 5 years because of its delays. I think my project will go more along the lines of AETHER, which was shown as a great example of using imagination to help your project. That making this project will have stressful components but will overall be fun and creative. And hopefully it will create something original and something people will enjoy by the end of it.